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Capture the Flag
4. SPEED
Video coming soon
How to Perform

Defend the flag in your own half while trying to take the opposing flag and carry it back across the halfway line. Tagged players in enemy territory go to jail until a teammate frees them.

Rules

A tag in the opponent's half sends you to jail; you are safe in your own half. A jailed player is freed by a teammate's touch. The round is won by carrying the enemy flag over the halfway line. Field size, team size and round length are set by the kaiwhakawa and matched for all players. Log your result as a win, draw or loss. Extra rounds vs new opposition earn effort points.

Scoring Method
sport

Win / Draw / Loss result

Personal Best
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