MĀ TO TANIWHA
Every event has twelve standards. A domain's colour is the average of your best 6 events there. Your colour is the average of all ten.
1The twelve colours
Everyone starts at Mā, and starts again every 1 January: colours are earned for a calendar year. Each colour's standards are aimed at a shrinking share of players: Whero at the top 90%, down to Taniwha for the top one percent. Your overall colour also needs a number of official games played in the room that year.
2A domain colour
Each event you play earns its own colour against its standards. A domain's colour is the average of your best 6 events in it, rounded down. An event you have not played counts as Mā, so until you have 6 on the board every new event lifts the domain. After that, a new event counts when it beats one of your 6.
A domain colour lands by itself the moment your scores reach it, and it can climb several colours at once. Logged workouts count toward it as well as games.
If a kaiwhakawā confirms you cannot do an event (an injury or a disability), it leaves the domain, and a domain with fewer than 6 events left averages over what you have.
3Your overall colour
The average of your ten domain colours, rounded down. Every domain you raise lifts it, and a domain still on Mā counts as zero, so skipping one holds you back.
It also needs the games in the table above. Your domains can be built anywhere, but your overall colour only goes as high as the official games you have played this year.
4Fair at every age and size
Younger and older players get a head start, counted in colours: with one, you earn each colour at the standard for the colour below it. It depends on the domain, because age takes speed and power first and skill last, and on the age you turn this year, so it moves with you on 1 January. A half counts half a colour toward your score. Men and women have their own standards.
| Age this year | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75+ |
|---|---|---|---|---|---|---|---|---|---|
| Speed, Power | 0 | ½ | 1 | 1 | 1½ | 2 | 2½ | 3 | 3½ |
| Maximal Strength, Calisthenics | 0 | 0 | ½ | 1 | 1 | 1½ | 2 | 2½ | 3 |
| Stamina, Endurance | 0 | 0 | ½ | ½ | 1 | 1 | 1½ | 2 | 2½ |
| Flexibility, Body Awareness, Coordination, Aim & Precision | 0 | 0 | 0 | 0 | ½ | ½ | 1 | 1 | 1½ |
| Age this year | Under 12 | 12 to 13 | 14 to 16 |
|---|---|---|---|
| Maximal Strength, Power, Speed | 3 | 2 | 1 |
| Calisthenics | 2 | 1½ | ½ |
| Body Awareness, Coordination, Aim & Precision | 2 | 1½ | ½ |
| Stamina, Endurance | 1½ | 1 | ½ |
| Flexibility | 0 | 0 | 0 |
Lifts and loaded carries are measured against your bodyweight, which you are asked for on the scoring screen on any day you play or train one. Without it those events count as not met.
5Sports and games
On events that end in a real game, the drills take you as far as Kahurangi. From Poroporo up, the colour comes from a head-to-head rating: after 10 games that both players recorded, a rating of 1,100 gives Poroporo, and every 100 more gives the next colour.
6A colour for the year
A colour is earned for the calendar year, from your scores that year. On 1 January every domain starts again on Mā, and last year's colours stay on your record. A head-to-head rating carries over, and counts once you play that sport in the new year.
Within a year, a change to the standards never takes a colour away. The only way to lose one is a kaiwhakawā removing the score it rested on.
Every event and its tiers →