MĀ TO TANIWHA

Every event has twelve standards. A domain's colour is the average of your best 6 events there. Your colour is the average of all ten.

See your colours →+ Log a workout

1The twelve colours

Everyone starts at Mā, and starts again every 1 January: colours are earned for a calendar year. Each colour's standards are aimed at a shrinking share of players: Whero at the top 90%, down to Taniwha for the top one percent. Your overall colour also needs a number of official games played in the room that year.

ColourAimed atGamesMāWhite · the start——KiwikiwiGreyEveryone1WheroRedTop 90%3KarakaOrangeTop 80%5KōwhaiYellowTop 70%8KākārikiGreenTop 60%12KahurangiBlueTop 50%16PoroporoPurpleTop 40%20ParahiBronzeTop 30%30HiriwaSilverTop 20%40KōuraGoldTop 10%55UenukuRainbowTop 5%75TaniwhaBlackTop 1%100

2A domain colour

Each event you play earns its own colour against its standards. A domain's colour is the average of your best 6 events in it, rounded down. An event you have not played counts as Mā, so until you have 6 on the board every new event lifts the domain. After that, a new event counts when it beats one of your 6.

A domain colour lands by itself the moment your scores reach it, and it can climb several colours at once. Logged workouts count toward it as well as games.

Kōura, Hiriwa, Kahurangi, Karaka, and 2 events not played yet: 28 ÷ 6 = 4.7, so Kōwhai. Two more events at Karaka would lift it to Kākāriki.

If a kaiwhakawā confirms you cannot do an event (an injury or a disability), it leaves the domain, and a domain with fewer than 6 events left averages over what you have.

3Your overall colour

The average of your ten domain colours, rounded down. Every domain you raise lifts it, and a domain still on Mā counts as zero, so skipping one holds you back.

It also needs the games in the table above. Your domains can be built anywhere, but your overall colour only goes as high as the official games you have played this year.

Seven domains at Kākāriki (colour 5) and three at Whero (colour 2): 41 ÷ 10 = 4.1, so Kōwhai, once you have played 8 games. With 7 games it is Karaka.

4Fair at every age and size

Younger and older players get a head start, counted in colours: with one, you earn each colour at the standard for the colour below it. It depends on the domain, because age takes speed and power first and skill last, and on the age you turn this year, so it moves with you on 1 January. A half counts half a colour toward your score. Men and women have their own standards.

Age this year354045505560657075+
Speed, Power0½111½22½33½
Maximal Strength, Calisthenics00½111½22½3
Stamina, Endurance00½½111½22½
Flexibility, Body Awareness, Coordination, Aim & Precision0000½½111½
Age this yearUnder 1212 to 1314 to 16
Maximal Strength, Power, Speed321
Calisthenics21½½
Body Awareness, Coordination, Aim & Precision21½½
Stamina, Endurance1½1½
Flexibility000

Lifts and loaded carries are measured against your bodyweight, which you are asked for on the scoring screen on any day you play or train one. Without it those events count as not met.

5Sports and games

On events that end in a real game, the drills take you as far as Kahurangi. From Poroporo up, the colour comes from a head-to-head rating: after 10 games that both players recorded, a rating of 1,100 gives Poroporo, and every 100 more gives the next colour.

6A colour for the year

A colour is earned for the calendar year, from your scores that year. On 1 January every domain starts again on Mā, and last year's colours stay on your record. A head-to-head rating carries over, and counts once you play that sport in the new year.

Within a year, a change to the standards never takes a colour away. The only way to lose one is a kaiwhakawā removing the score it rested on.

Every event and its tiers →